deadbydaylight

Attacks are a core KillerIconHelpLoading killerIconHelpLoading killerIconHelpLoading killer Game Mechanic in Dead by DaylightIconHelp DBDlogoIconHelp DBDlogoIconHelp DBDlogo.


Overview

Attacks are initiated whenever a Killer presses the Attack button.

There are 2 types of Attacks: Basic Attacks and Special Attacks.


Basic Attacks

Basic Attacks are the standard melee Attack every Killer has at their disposal.

Some Players refer to this as the "M1 Attack" and to Killers who lack a Special Attack as "M1 Killers", as this Attack is initiated by pressing 'M1' (left click) on a mouse.

Basic Attacks come in 2 variations: Quick Attacks and Lunge Attacks.

Quick Attack

The Quick Attack is a short-ranged, but swift Basic Attack.

It is initiated by merely tapping the Attack button and causes the Killer to swiftly swing their Weapon in front of them.

Unlike the Lunge Attack, it does not boost the Killer's Movement speed and has a shorter attack window, which is also the cause of its short range.
Quick Attack generally only hit Survivors that are in very close proximity to the Killer, but do so relatively reliably.

Lunge Attack

The Lunge Attack is a medium-ranged, but slower Basic Attack.

It is initiated by pressing and holding the Attack button and causes the Killer to lunge forward, increasing their range considerably.

The Lunge Attack temporarily boosts the Killer's Movement speed and has a longer attack window, which allows for its longer range.
Killers retain full manoeuvrability during a Lunge Attack, allowing them to lunge around corners and obstacles.

Attack Mechanic

The Lunge Attack is standardised amongst every single Killer, all Killers have the exact same default Lunge range.

While lunging, the Killer's current Movement speed is temporarily boosted by a multiplier of x1.5.
This has the effect that the faster the Killer is moving at the moment of starting a Lunge Attack, the farther their Attack will reach (generally approximately ~6 metres).

Assuming a Killer is walking at their default Movement speed and not currently affected by any HasteIconStatusEffects hasteIconStatusEffects hasteIconStatusEffects haste Status Effects, this will boost their speed from 4.6 m/s to 6.9 m/s for the duration of the Lunge Attack.
Since Patch 2.2.0, this also applies to every Killer walking slower than 4.6 m/s by default, temporarily resetting their base Movement Speed value to the Killer Standard of 4.6 m/s.

If the Killer's current Movement speed is affected by HasteIconStatusEffects hasteIconStatusEffects hasteIconStatusEffects haste Status Effects, their Lunge Attack will have a greater reach as the multiplier applies in addition to any existing ones from Haste.

Before Patch 2.2.0, the range of a Killer's Lunge Attack was directly determined by their base Movement speed, making it so that slower moving Killers such as The HagIconHelpLoading hagIconHelpLoading hagIconHelpLoading hag or the HuntressIconHelpLoading huntressIconHelpLoading huntressIconHelpLoading huntress had a shorter range to their Lunge Attack compared to the other Killers.

Momentum

Due to how the Lunge Attack works from a technical point-of-view, it is absolutely imperative to build up a minimum of momentum before initiating a Lunge Attack to maximise the available range.

As Killers do not accelerate to their top speed instantly, initiating a Lunge Attack early after starting to move will cause it to have less range.

This is a problem almost exclusive to the NurseIconHelpLoading nurseIconHelpLoading nurseIconHelpLoading nurse and The HagIconHelpLoading hagIconHelpLoading hagIconHelpLoading hag, as both Killers have zero momentum right after using their Power to teleport.
It is therefore advised to momentarily wait before initiating the Lunge Attack after using the Power of those Killers, allowing them to build up some momentum and reaching top speed first, ensuring that the Lunge Attack will have its full range available.


Special Attacks

Special Attacks are only available on some Killers as an alternative Attack, which uses their Power.

Some Players refer to this as the "M2 Attack", as this Attack is usually initiated by pressing 'M2' (right click) on a mouse.

Unless an Unlockable specifically mentions it does so, Special Attacks generally do not activate any effects related to landing successful hits, and also neither gain nor lose Tokens with Unlockables that use that mechanic.

An example using The HillbillyIconHelpLoading hillbillyIconHelpLoading hillbillyIconHelpLoading hillbilly with Save the Best for LastIconPerks saveTheBestForLastIconPerks saveTheBestForLastIconPerks saveTheBestForLast:

Killers with Special Attacks

Killers with other Attacks

While these Attacks are neither Basic nor Special Attacks, they are coded to behave like the latter.


Attack Cool-downs

These numbers are the default Cool-down durations for Killer attacks.
While they are mostly standardised, they can potentially vary across Killers for Special Attacks.
Please refer to the Power Trivia section of a Killer's individual page for more details.


Dodging Attacks

If a Survivor is within 5 metres of either the Killer or their projectile (if applicable), but are not hit, the Game regards that attack as having been dodged.
This is mostly important for Score Events, Tome Challenges and the Achievement Whiffing to Success.


Unique Attacks


Change Log

Patch 1.9.0

Patch 2.2.0

Patch 6.1.0


Trivia


Gallery