deadbydaylight
IconStatusEffects incapacitated

Incapacitated is a Status Effect featured in Dead by DaylightIconHelp DBDlogoIconHelp DBDlogoIconHelp DBDlogo that is applied exclusively to SurvivorsIconHelpLoading survivorIconHelpLoading survivorIconHelpLoading survivor.


Mechanic

The Incapacitated Status Effect is a debuffing effect prevents Survivors from performing certain interactions while suffering from it.

Inhibited Actions

The following list details whether common Survivor-Interactions are inhibited by Incapacitated or not:

Action DBD UI Icon CheckMark Allowed /
DBD UI Icon X Not Allowed
Blessing/Cleansing Totems DBD UI Icon X
Dropping Pallets DBD UI Icon CheckMark
Entering/Exiting Lockers DBD UI Icon CheckMark
Healing/Mending other Survivors DBD UI Icon X
Leaving through Gates/Hatch DBD UI Icon CheckMark
Opening Gates/Hatch DBD UI Icon CheckMark
Repairing Generators DBD UI Icon X
Sabotaging Hooks DBD UI Icon X
Unhooking other Survivors DBD UI Icon CheckMark
Using Items DBD UI Icon X
Vaulting Pallets/Windows DBD UI Icon CheckMark


Unlockables

The following Unlockables interact with the IncapacitatedIconStatusEffects incapacitatedIconStatusEffects incapacitatedIconStatusEffects incapacitated Status Effect:

Add-ons

IconAddon weightedHead
Weighted Head An oddly weighted Hatchet head, crafted to deliver a hard blow to its target.
It requires a wielder with a strong arm.
  • Survivors hit by Hatchets suffer from the IncapacitatedIconStatusEffects incapacitatedIconStatusEffects incapacitatedIconStatusEffects incapacitated Status Effect for 10 seconds.


Items

IconItems remoteFlameTurret
Remote Flame Turret
This description is based on the changes announced for or featured in the upcoming Patch 7.2.0
Limited Item

A flamethrower turret that Survivors can retrieve from Control Stations and placed in the environment.

  • Tracks the presence of The XenomorphIconHelpLoading xenomorphIconHelpLoading xenomorphIconHelpLoading xenomorph within 41 metres of its location.
    • This ability is briefly disabled whenever The Xenomorph exits the Tunnels.
  • Grants immunity from Detection by The Xenomorph when it is inside the Tunnels while carrying the Turret.
  • Survivors suffer from a -35 % HinderedIconStatusEffects hinderedIconStatusEffects hinderedIconStatusEffects hindered Status Effect, and the ExhaustedIconStatusEffects exhaustedIconStatusEffects exhaustedIconStatusEffects exhausted and IncapacitatedIconStatusEffects incapacitatedIconStatusEffects incapacitatedIconStatusEffects incapacitated Status Effects, while carrying the Turret.
  • The AurasIconHelp aurasIconHelp aurasIconHelp auras of Survivors carrying a Turret are revealed to all other Survivors.
  • Shoots flames at a Crawler Mode The Xenomorph when within 10 metres and established Line of Sight.
    • This slows The Xenomorph and knocks it out of Crawler Mode after filling the Power gauge.
    • Overheats after doing so or when firing consecutively for 4 seconds.
    • Overheated Turrets can be repaired and reactivated by Survivors.
    • Multiple Turrets firing simultaneously do not stack their damage output.
  • Dropping a Turret on the ground instead of deploying it destroys it after 30 seconds, unless at least one Survivor remains within 6 metres of where it was dropped.
  • Can be destroyed by an attack from The Xenomorph.
Limited Items are consumed on use.
They cannot be brought back to the Campfire after a Trial and are removed by The EntityIconHelp entityIconHelp entityIconHelp entity upon exiting the Trial.

Powers

IconPowers bloodBond Blood Bond
IconPowers summonsOfPain Summons of Pain