Mangled is a Status Effect featured in Dead by Daylight![]()
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that is applied exclusively to Survivors![]()
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.
Mechanic
The Mangled Status Effect is a debuffing effect applied whenever a healthy Survivor is hit and injured by the Killer with a Basic Attack.
The effect causes an increase to the affected Survivor's Healing time by +25 %, by reducing the Healing speed on them by -20 %, both when healing themselves or when being healed by other Survivors.
The effect only applies for a limited time, running on a timer that is determined by the Unlockable inflicting it, allowing Players to choose to heal through it or wait it out.
Unlockables
The following Unlockables apply or interact with the Mangled![]()
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Status Effect:
Add-ons
| Defaced Smiley Pin | This description is based on the changes announced for or featured in the upcoming Patch 7.6.0 A once friendly looking, bright yellow button of a defaced smiley. A signature icon of The Legion.
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| Rusted Spike | This description is based on the changes announced for or featured in the upcoming Patch 7.6.0 A railroad spike that Caleb fastened to the front of the Speargun during a moment of morbid curiosity. The dull tip prevents it from cleanly piercing its target.
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| "Blind Warrior" - White | This description is based on the changes announced for or featured in the upcoming Patch 7.6.0 The Baikra-Kaeug symbol, representing ferocity, is stamped in white ink on the body of the Bell.
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| Begrimed Chains | This description is based on the changes announced for or featured in the upcoming Patch 7.6.0 A foul yet oddly familiar chain, coated with something unpleasant.
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| Broken Hilt | This description is based on the changes announced for or featured in the upcoming Patch 8.1.0 A fresh weapon is clean, even surgical; an attack with a broken one is malicious and desperate.
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| Fragile Wheeze | This description is based on the changes announced for or featured in the upcoming Patch 7.6.0 The whistling and rattling breath stolen from Father Campbell. Silently curves and bends at The Nurse's touch.
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| Grisly Chains | This description is based on the changes announced for or featured in the upcoming Patch 7.6.0 A chain with unusually hefty cutter teeth that leaves victims crippled even after being healed.
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| Honey Locust Thorn | This description is based on the changes announced for or featured in the upcoming Patch 7.6.0 Angered with a bounty who fled twice before, Caleb twisted thorn branches onto a spear and let it loose.
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| Kane's Helmet | This description is based on the changes announced for or featured in the upcoming Patch 7.6.0 A thin layer of glass was the difference between a minor inconvenience and the tragic destruction of the Nostromo's crew.
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| Powdered Glass | This description is based on the changes announced for or featured in the upcoming Patch 7.6.0 Once used on the strings used for battle kites, this powdered glass took on a much more nefarious purpose on her blade.
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| Rusted Jaws | This description is based on the changes announced for or featured in the upcoming Patch 7.6.0 These Bear Trap jaws are covered with crusty and volatile rust spots, making injuries particularly difficult to heal.
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| Rusty Attachments | This description is based on the changes announced for or featured in the upcoming Patch 7.6.0 A modification to the Reverse Bear Trap: Mouth spikes, covered with crusty and volatile rust spots that make injuries particularly difficult to heal.
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| Rusty Head | This description is based on the changes announced for or featured in the upcoming Patch 7.6.0 This Hatchet head is covered with crusty and volatile rust spots that make injuries particularly difficult to heal from.
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| Sulphuric Acid Vial | This description is based on the changes announced for or featured in the upcoming Patch 7.6.0 A thin and clear combustible liquid which numbs the mind when inhaled.
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| Thorny Nest | This description is based on the changes announced for or featured in the upcoming Patch 7.6.0 A nest that remained empty near Carmina's home. There are sharp thorns embedded in it.
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| Begrimed Head | This description is based on the changes announced for or featured in the upcoming Patch 7.6.0 This Hatchet head is stained with a foul substance that afflicts anyone who it touches with debilities.
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| Crimson Ceremony Book | This description is based on the changes announced for or featured in the upcoming Patch 7.6.0 A book about an ancient god. Author unknown.
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| Straight Razor | This description is based on the changes announced for or featured in the upcoming Patch 7.6.0 For when a close shave needs to be really, really close.
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| Tilling Blade | This description is based on the changes announced for or featured in the upcoming Patch 7.6.0 The island was self-sufficient, and followers tilled the tough soil to grow crops during the warm season.
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Perks
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Scourge Hook: Weeping Wounds | This description is based on the changes announced for or featured in the upcoming Patch 7.6.0 Unable to retrieve the Perk description or unable to display it. It can be added to the Datatable/Loadout. Otherwise Please contact Jouki |
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| Sloppy Butcher | This description is based on the changes announced for or featured in the upcoming Patch 7.6.0 You know where to hit to make them bleed.
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| Vigil | You look over your friends even in dire situations.
Vigil extends its effect to all Survivors within 8 metres of your location and lingers for 15 seconds. "I am gonna be here when you wake up. You are gonna make it." — Quentin Smith |
Change Log
Patch 2.3.0
- Nerf: reduced the Healing Speed reduction from -25 % to -20 %.
Patch 4.5.0
- Buff: modified the Status Effect from being timer-based to now last until the affected Survivor is back to full health.
Patch 4.5.0
- Nerf: no longer affects Recovering, Mending, Snap Out of It, and similar interactions.
Patch 7.6.0
- Nerf: modified the Status Effect to once again be timer-based, the duration of which is determined by the Unlockable inflicting it.
Trivia
- Mangled is often (but not always) paired with the Haemorrhage


Status Effect.
Timer Durations
- When inflicted by Add-ons


, the Rarity of the Add-on determines the duration of the Status Effect timer:
| Rarity | Timer duration |
|---|---|
| Uncommon | 60 seconds |
| Rare | 70 seconds |
| Very Rare | 80 seconds |
